...
Technology Research Explained...
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1) ( Assets\XML\Technologies\CIV4TechInfo.xml).
2) 1) ( Assets\XML\CIV4HandicapInfo.xml)
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3) 2) ( Assets\XML\CIV4WorldInfo.xml)
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4) 3) ( Assets\XML\CIV4WorldInfo.xml)
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Technology Cost = FLOOR (FLOOR (FLOOR (Base Cost * Difficulty Modifier) * Map
Modifier) * Speed Modifier) |
= FLOOR (FLOOR (FLOOR ( * )
* ) * ) |
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Tech Known by Civilizations modifier = 1 + RDDW (0.30 * # known Civs
who have the tech / # of Civs who started the game) |
" " = 1 + RDDW (0.30 *
/ ) |
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= (Fishing), (The Wheel), (Agriculture),
(Hunting), (Mysticism) (Mining)),
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Requirements modifier = 1 + (0.2 * MINIMUM Req. met) + (0.2 * # of Optional
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Beakers applied to Technology = FLOOR (FLOOR ((Total Base Beakers + 1)
* KCwT
modifer) * Prerequisites modifier) |
= FLOOR (FLOOR (( + 1) *
" ") * "") |
Request .
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350 ,
(Priesthood), (Currency).
(Writing) (Priesthood).
37 , 3 7
(Code of Laws)
( 1.4) ( 1.15)
( 1.5).
:
FLOOR (FLOOR (FLOOR (350 * 1.15) * 1.4) * 1.5)
---------------------------------
FLOOR (350 * 1.15) = 402
FLOOR (402 * 1.4) = 562
FLOOR (562 * 1.5) = 843
---------------------------------
= 843
(Code of Laws):
FLOOR (FLOOR ((37 + 1) * (1 + RDDW (0.30 * 3 / 7))) * (1 + 0.2 * (0.2 * 0))
---------------------------------
1 + RDDW (0.30 * 3 / 7) = 1.12
FLOOR (38 * 1.12) = 42
FLOOR (42 * 1.2) = 50
---------------------------------
= 50 /
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0.90 = Warlord
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1.10 = Prince
1.15 = Monarch
1.20 = Emperor
1.25 = Immortal
1.30 = Deity
1.10 = Duel
1.20 = Tiny
1.30 = Small
1.40 = Standard
1.50 = Large
1.60 = Huge
0.67 = Quick
1.00 = Normal
1.50 = Epic
, ...
2 = 0.15
3 = 0.10
4 = 0.075
5 = 0.06
6 = 0.05
7 = 0.0428...
8 = 0.0375
9 = 0.0333...
10 = 0.03
11 = 0.02727...
12 = 0.025
13 = 0.0230769...
14 = 0.0214...
15 = 0.02
16 = 0.01875
17 = 0.017647...
18 = 0.01666....
( White Hawk)
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